Clustered voxel real-time global illumination

نویسندگان

چکیده

Real-time global illumination is an extremely challenging problem because of its intrinsic complexity due to the interplay between complex geometry, multiple light bounces, and stringent real-time frame-rate requirements. In this paper, we present a new technique that enables computation in generic scenes for diffuse surfaces static geometry. Our combines voxel-based representation scene, voxel-clustering algorithm, iterative light-propagation algorithm based on resulting clusters. Although our implementation currently designed handle first (and main) bounce, allows bounces. Summing up all these components results flexible capable providing effects on-the-fly computations.

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ژورنال

عنوان ژورنال: Computers & Graphics

سال: 2022

ISSN: ['0097-8493', '1873-7684']

DOI: https://doi.org/10.1016/j.cag.2022.01.005